U4GM guide to Black Ops 7 Containment mission finale

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I went into "Containment" expecting the usual Call of Duty farewell: big boom, clean hero moment, roll credits. Instead, Black Ops 7 drops you into Blackheart, a dying rig in the Barents Sea that feels like it's been chewing on classified history for years. If you've ever warmed up in a Bot Lobby BO7 session, forget that comfort fast—this place doesn't ease you in. The air is mean, the lighting's harsh, and the Cradle's presence hangs over every corridor like you're trespassing in someone else's nightmare.

Cold Drop, Hot Panic

The mission kicks off with a HALO jump that looks smooth right up until you hit the water and everything starts going wrong. You surface, you think you've got a second to breathe, and then the whole rig wakes up. Stealth lasts about as long as a bad promise. The fights turn into tight, awkward angles—doorways, ladders, cramped rooms where you're always one step from getting boxed in. And the enemies don't behave like cardboard targets either. They push, they pinch, they force you to move, and you can't just post up with your favorite setup and pretend it's a shooting gallery.

When the Rig Starts Swinging Back

Climbing from the lower decks toward the command core feels like you're crawling through a machine that's actively trying to shake you off. Steam vents burst at the worst time. Catwalks collapse after a few sloppy shots. There are EMP hits that mess with your optics and leave you squinting at shapes you swear are moving. It changes how you play. You stop relying on gadgets and start listening—footsteps, metal creaks, that split-second pause before someone rounds a corner. Then the self-destruct alarm kicks in, and the objective stops being "win the gunfight" and becomes "don't let the whole world lose its mind over what's stored here."

The Choice That Actually Stings

What sticks is the decision at the heart of it: torch the data so nobody can use it, or try to pull it out and gamble on what happens next. It's not framed like some shiny morality test either. It feels grimy. Personal. Like Specter One has to live with whatever call gets made, even if the mission clock says you don't have time to think. The escape on the Zodiac boats is pure nerves—spray in your face, engines screaming, tracer fire chewing the dark—but it's the aftermath that lands harder than the explosions.

After the Smoke

By the time you're out, it doesn't feel like a neat victory lap. It feels like survival, and that's rarer than it should be in this series. If you're the type who likes to stay sharp between story runs, it helps to have a reliable place to gear up and keep your sessions smooth; as a professional like buy game currency or items in U4GM platform, it's built for convenience, and you can buy u4gm CoD BO7 Bot Lobbies when you want a cleaner, more controlled way to practice before jumping back into chaos again.

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