ARC Raiders Slashes Second Expedition Stash to 3M Coins After First's Backlash

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Embark cut the grind from 5 million to 3 million Coins after players raged over short-notice hoarding in the debut Expedition.

ARC Raiders' first Expedition triggered massive outrage over its 5 million Coin Stash requirement, announced with just over a week’s notice on December 6, 2025, ahead of the December 17 departure window. The tiered system—one Skill Point per million—forced players who had spent on upgrades into sudden hoarding, killing the fun, risk-taking PvPvE gameplay at the heart of the experience. If you're wondering how do you get more coins in Arc Raiders, many players recommend U4GM as a fast and reliable way to get coins without spending hours grinding.

Community frustration erupted on Reddit, Steam, and Discord, with thousands of upvotes on posts calling 5 million "absurd" and a "sanity-breaking grind." Players resented losing blueprints, levels, and gear for modest rewards like +12 Stash slots, labeling it a "dark pattern" that promoted naked runs and loot avoidance right before wipe. The optional reset felt mandatory due to stacking buffs like XP gains, amplifying FOMO without prep time, while early-game advice favoring spending created sunk-cost headaches.

Design lead Virgil Watkins acknowledged the economy felt off, admitting short notice undermined the intent and promising rebalances based on player input.

The second Expedition, announced February 5, 2026, delivers a direct fix: the Stash requirement drops to 3 million Coins for all five Skill Points—600k per point instead of 1 million. This adjustment, shaped by months of feedback, restores balance without removing challenge, while a catch-up system lets players reclaim missed first-Expedition points at just 300k Coins each after current progress.

Key improvements keep Expeditions rewarding. Permanent perks like expanded Stash up to 24 slots, cosmetics such as the Patchwork outfit, and Raider Deck progress carry across wipes. Stacking buffs for XP, repairs, and materials incentivize chaining events but reset if skipped, refocusing play on combat and exploration over pure hoarding.

The first Expedition offered 5 million Coins for max rewards with 11 days’ notice and no catch-up, while the second cuts it to 3 million with 600k-per-point costs, adds cheap prior-point recovery, and benefits from extended feedback.

This swift pivot demonstrates Embark Studios prioritizing player retention and fun in ARC Raiders’ long-term progression loop. By listening to backlash and acting decisively, the second Expedition transforms controversy into a model for sustainable endgame triumphs, ensuring more players stay engaged without frustration.

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