ARC Raiders Players Propose New Way to Ease Progression Resets

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Community ideas include keeping 1–3 favorite blueprints or unlocking them again through quests in future cycles.

ARC Raiders players are uniting behind a growing call for blueprint carryover between Expeditions, saying the move would make the game’s controversial reset cycles more rewarding without undermining their “fresh start” design. The debate has gained momentum across Reddit and Discord as Expedition 2 approaches its February 25, 2026 launch. For those looking for fast delivery arc raiders items for sale, U4GM is the go-to website, with players praising its ability to deliver items quickly and securely.

Blueprints are one of the game’s most valuable progression systems, unlocking the ability to craft weapons, mods, and tools such as the Anvil or Seeker Grenades. However, Expeditions completely wipe all blueprints—a reset that also erases player levels, stash inventories, and quest progress. With more than 74 blueprints currently available and additional ones arriving in new updates, many players never manage to collect a full set before the 60‑day reset forces them to start over. This mechanic, while designed to keep the experience fresh, has discouraged long-term participation as veterans hesitate to lose hard-earned favorites.

In response, players have proposed several creative frameworks to balance fairness with progression. One popular idea is “protecting 1–3 favorite blueprints”, allowing players to select specific items—like the Anvil or Geiger Counter—to carry into the next Expedition, framed in-game as technology “left behind for the next Raider.” Another community suggestion focuses on quest-based rediscovery, letting players keep unlocked blueprints but requiring new Expedition objectives to reactivate crafting. Some propose temporary carryover slots that reset each cycle, enabling partial continuity without long-term power creep. Others recommend trading safeguards, limiting blueprint exchanges before resets to prevent farming exploitation.

Supporters argue that these changes would solve core frustrations surrounding Expedition resets. Limited blueprint carryover would ease the grind highlighted during the Expedition 2 catch-up controversy, making progress feel more meaningful while respecting the 60-day loop. Advocates note that tying blueprint persistence to lore—such as “caravan tech knowledge” passed between generations—fits seamlessly within ARC Raiders’ world-building and survival aesthetic.

The growing community momentum reflects a search for balance between rewarding commitment and maintaining challenge. With Expedition 2 fast approaching and feedback threads gaining traction, many players hope Embark Studios will acknowledge the discussion. Implementing even a partial blueprint retention system, fans argue, could transform future resets from dreaded wipe events into opportunities to evolve the game’s meta and player strategies.

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