Levels 44–48: In-Raid Crafting Expansion and Security Breach
Skill Choices
Traveling Tinkerer
Raider Scraps (1 point)
Agile Croucher (final points)
Security Breach
Traveling Tinkerer expands in-raid crafting to ARC Raiders BluePrints include grenades, traps, and herbal bandages, enabling strong "free loadout" runs.
Security Breach, despite past nerfs, remains one of the most valuable perks in the game. It allows access to security lockers that function like oversized weapon crates. While purple weapons are rarer than before, green and blue weapons, grenades, and mod components remain extremely common.
For free loadouts and early gearing, this perk is unmatched.
Levels 49–63: Conditioning Tree and Shield Mobility
This phase transitions into the conditioning tree, which focuses on movement, stamina, and equipment handling.
Key Picks
Proficient Pry (5 points) – 30% faster breaching
Use of the Weight (5 points) – Massive improvement to medium and heavy shield mobility
Fight or Flight (3 points)
Use of the Weight is critical once you begin running heavier shields, allowing jogging instead of walking when weapons are stowed.
Fight or Flight restores stamina when taking damage. While not game-changing, it consistently provides clutch value in fights.
Levels 64–66: Resource Efficiency and Weapon Weight
Skill Choices
Survivor Stamina
A Little Extra
Loaded Arms
A Little Extra is an underrated perk that grants random crafting resources when breaching containers. Over time, this provides a steady stream of rare materials like springs and ARC circuitry.
Loaded Arms reduces equipped weapon weight by 50%, making it invaluable for carrying heavy weapons and extracting with more loot.
Levels 67–71: Emergency Mobility
Skill Choice
Unburned Roll
This perk grants a free dodge roll after shield break. While situational, it can be the difference between escaping ARC units or surviving PvP encounters.
Levels 72–75: Mobility Tree Finishers
Skill Choices
Nimble Climber (finish)
Carry the Momentum
Crawl Before You Walk
Vigorous Vaulter
Vigorous Vaulter is particularly impactful. Vaulting is no longer slowed while exhausted, allowing fast escapes even at zero stamina. This perk is invaluable in both PvE and PvP situations.
Final Skill Points and Expedition Bonuses
If you did not participate in expeditions, you should have 2 remaining points, which are best placed into Fight or Flight.
If you completed expeditions, you may have up to 7 spare points. Recommended options include:
Three Deep Breaths for faster stamina recovery after ability use
Finishing Fight or Flight
Investing in Raider Scraps
Experimental picks like Mind Sweeper, though it remains situational
Final Thoughts
This skill tree path is designed to maximize efficiency, survivability, and profitability across all content in Arc Raiders. It emphasizes stamina management, looting speed, and movement, three pillars that consistently outperform raw combat bonuses.
With the new reset system in place, experimentation is encouraged. However, if you want a proven, optimized foundation that works from your first raid through endgame expeditions, this progression path is one of ARCR Items for sale the strongest and most reliable approaches currently available.